“Interrupting the Quick Draw.” or, sometimes I’ve call “Gun Arm Grappling.” Martial, police and military material I have been working on for decades. When teaching this segment, I must cover as first prep, a review the Stop 6 problems. The gun (pistol and long gun) (also in the stick and knife course.)
- Stop 1: The stand-off no contact, Showdown “collision”.
- Stop 2: The Hands-On collision – fingers, hands, weapons grabbing.
- Stop 3: The forearm collision.
- Stop 4: The Frankenstein collision, hands ranging from biceps through neck grabs.
- Stop 5: All the Bear Hugs collisions.
- Stop 6: Groundfight collision.
Through the Stop 6, must-be-covered topics are:
* Identify situations.
* Identifying gun carriers.
* Identifying gun carry sites on the body.
* Identify reasons why guns and knives are drawn.
* Identify many physical tip-offs of quick draws.
* Identify your drawn decisions (see photo attached).
* Identify the elbow and-or hand position of common draws.
* use arm-elbow-hand-catch grappling of many draws.
* and more…The draw process for you and your enemy starts at the carry site, through the draw on up to the presentation, and firing-use. The photo above describes the actual decision steps of a crime or war draw. Some people think it’s just “shoot-don’t shoot.” But life… situations and circumstances define the big picture.
-Sometimes, why are you there? Why can’t, didn’t you leave?
-Sometimes, why actually did you see fit to draw?
-Sometimes, weapon out, but should you lift and aim it?
-Sometimes, shoot-don’t shoot?
-Sometimes, stay or don’t stay? Wait-don’t wait?All this and way more in my FORCE NECESSARY: GUN (and FN: Knife and FN: Stick course applications) course. My gun course is nothing but sims ammo combat scenarios. No live fire.
“Marksmanship aside, you are not really learning how to gunfight unless you are training versus moving, thinking people who are shooting back at you (with sims).” – Hock
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